Q: What kind of programs do you use to create your music?
I use a variety of software and VSTi for my music. I won”t list the VSTi, but I”ll let you know that I use the following:
- FL Studio
- Little Sound DJ for Gameboy (chiptune compositions)
- Little GP Tracker
Q: Sounds like you compose only for 8-bit or 16-bit style games? Can you compose for mobile phones and PC games?
Absolutely! Although I believe that creating music for 2nd to 5th generation video game systems is essential for flexibility when communicating with game developers, programming music with developers, and combining multiple genres from multiple eras together to create modern game music. I take pride in understanding the full scope of video game music so I can create a masterpiece for any client that wants to hire me.
Q: How long does it typically take to create a song?
Usually it takes me around 4 hours to compose two minutes worth of music. The process may take longer if the composition is more complex (for example arranging music for an orchestra).
Q: I want to have a midi file, project file, and sheet music with the final product. Do your prices change for MIDI files or sheet music?
I will have to include licensing rights in a modified contract and an extra charge for midi files and sheet music. The charge for sheet music will be higher as I will be outsourcing the sheet music creation to another party.
Q: What music parts do you outsource? Do you charge extra for that?
I cannot play the guitar. I will have to hire someone to compose guitar parts for me. Yes, I do charge extra to cover for guitar players and we”ll have to come to an agreement as to what should be charged based on the collaboration details. Please contact me before considering hiring me for projects that are in the genre of heavy metal, rock, or disco/funk containing guitars.
Q: How much do you charge to make music for a project?
$250 USD per minute of music. Although I specifically write for games, I can also create music for podcasts, TV, and movies as well.
Q: Um…okay. See, I”m an indie gamer who doesn”t have a budget or I don”t have a lot of money to invest into creating music for my project. Can we compromise the $250 USD per minute price?
Take a look at this article first. Note regarding the budget for Guitar Hero: Aerosmith Video, game music composers normally receive 5% to 10% of a game development project (not including marketing costs). In other words, if a development project only has a budget of $10,000, the composer only gets $1000 and depending on the value put into the project, that may not be a significant return for the musicians involved with the project. Nevertheless, please let me know what the funding and budget is along with a game project”s production timeline and team makeup for the game (some indie games take up to 4 years to make because only three people are involved). Please also show me a few pieces or art or work-in-progress game screenshots or play through that”s under a minute and maybe then we can talk about a possible volunteer composition opportunity if I really like what I see.
Q: Why are you charging so much/so little?
The average rate for a video game composer is $500 to $15000 or higher per minute of recorded music so I”d say my price is actually quite generous considering what you just read in the last few questions. However, if I feel a game project is a game that will pay off later, the fixed $250 USD per minute price can be flexible and some invoices may include discounts. If a game developer or project manager really wants me as part of their sound development team, I need to know that the team values my time and the hard work I put into making a game successful because of my phonetic contributions.
Q: How do you accept payment?
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